I'm not sure if I feel like going down and waiting at GK tonight, for a group that may or may not exist, for it hasn't responded to the posted ad, and for a shop that will shunt the RP'ers into a place that they can't be seen.
On a more complex level, I'm still trying to get a solid good idea for the Fate Core system, which after playing with dice seems to be a lot more of a player hostile system than it first appears. Success numbers are really fixed, and there is not as much room for forgiveness in FATE than there is in Storyteller. It pretty much is spend points or fail if you try something hard, and that worries me.
Actually, what worries me is that I have been trying to make characters based on well established characters from TV series, and I've been drawing blanks. The high concepts don't cover enough, the troubles for some characters are just hard to settle down on, and I worry that taking Approaches or setting up skills is... not enough. Like the points are aimed low and should be aimed higher.
At first, I worried about the compel system, and while I still am mindful that I need to be mindful of it, it feels like the main mechanic of the game. You probably could ditch the dice, rely purely on Fate Points, and end up with about the same system.
Running this cold, with a bare idea of a Mystery, sounds like a horrible idea to me, and it's bugging me that i can't get excited about this game. This game should be exciting. It's like I'm approaching the game wrong.
I seriously need a group to play this with before I run it with the public. I need to know if I'm not wasting people's time with this.