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[personal profile] sarah_tv
So... I'm in a quandry. Not having the budget as some obsessive and professional players, I have a couple of choices to make.

Looking at how the Metagame is shaping up from online articles, here is what I'm fighting against...

B/R Zombies (A standard strategem of making lots of little 2/x men, and swinging with them, being resiliant to removal)
B/G Zombies (A new strategem revolving around Lotleth Troll, but otherwise the same, but with less board pressence)
Bant Mid-Range (A deck that does not a lot for the first few turns, and then tries to win the game with Thragtusk, a lifegain/defensive card that gets bounced many times for superior life tempo)
Seance Combo/Frites (The goal of these decks is to get big important creatures into the grave, and then cheat them into play. Seance Combo can be particularly frighting if it launches.)
Red Deck Winds (A suicide kind of deck, where you run lots of cheap creatures, then finish the game with direct burn)

...

At the moment, I'm pondering the following decks

Turbo-Red (Like RDW, but relies on flying creatures for the finisher)
U/W Fliers (Uses Fliers that can delay the opponent's game plan and swings in from above)

I like both these decks, and the problem I have is that when one of the decks loses against any deck I test, the other deck tends to win, and visa versa. So, it's not so much that one is better or weaker than the other, and more a question of am I more likely to run into trouble deck A or trouble deck B when I'm playing.

Now, there are some decks that both decks lose to. I'm not horrible concerned about that at the moment.

I also could be running Werewolves, which isn't as fast as Turbo-Red, but can be difficult to deal with in some ways.

...

Part of me really would like to be playing a Combo Deck, instead of an aggro stratagem, but I'm not comfortable with it yet. I think Guild Feud (A neat card where people get free creatures, and then have them FIGHT each other. :D) is going to absolutely rock, despite it's expensive cost. I am sure that Ramp will happen to make it easier. The challenge there is how to best accelerate into 6 mana while still having a deck choke full of big crazy critters.

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