Well, that didn't go as planned...
Oct. 6th, 2012 01:07 amSo... I've spent the week mostly goofing off and working *really hard* to read up on everyone's magic decks, and building magic decks, and mentally knowing what I should expect out of people playing with the new set, so I should have been ready right?
WRONG!
So, after consulting, and taking everyone's advice that I should play the Red Deck, I proceeded to lose the first two matches, and mop up the people who stuck around to play afterwards. However, I was amazed a little at what I faced off against.
My matches included a W/u White Weenie build with blue splashed in just for Spectral Flight and Geist of St. Traft. It was fast, and I was fast... and I lost because I top decked a land instead of a critter, and that was cool. I loved the match, I felt the deck was performing well, even if I made a bad judgement call game one, and I was excited for game two.
Game 2 was a match against the money deck of the tournament. There's this kid named Issah, and he's a freaking genius when it comes to building decks for this game. He's also very fortunate to have a father that can bankroll his game. He must have had at least a hundred dollars, per-deflation of new cards in his deck, and he was playing a build NO ONE talked about. Complete and total blindsided me. Turn 2 4/4 Creatures are just not expected. I didn't think anyone would be having that as their main line of attack. It's made me re-evaluate the deck.
As an aside, I asked if I could play the Blue White Flying deck, and he agreed, and it only did marginally better than the other one. This is the deck to beat at the store, and it was amazing.
Last two matches were unexceptional. One was playing a Flicker Slime deck, and that just never really took off, and the other one was trying to play a Fillabuster deck, but it still needed work. They both easily folded on turn 4 to the deck that was finally deciding to behave.
...
Overall, I felt that I was playing the wrong kind of deck by the end of the night. While straight aggression had won me some games, and the Blue White deck in sidegames was doing well at holding other decks, particularly the GB Zombie deck that I was fearing to encounter at bay, the format was much more aggressive than I had initially thought. The number 4 is going to be the number to watch out for, instead of the 2 I had been predicting. I need to adjust my plans accordingly. I need to be able to say no to these really early mid range creatures while creating a plan of attack to win. The colors to do that with is Black or White. To do so means that I need to play less creatures, so my creature quality needs to be much more tougher than the creatures I've been contemplating over the last week.
I still plan on playing out the Blue White deck, and I have a silly Ramp deck using a card called Guild Feud that needs more exploring (I so seriously need a soundclip from the Family Feud for that deck).
I may or may not make more posts, and it's kinda late when I'm making this one, but overall, even though I was decimated in the early rounds, I've not felt this good about magic in months.
WRONG!
So, after consulting, and taking everyone's advice that I should play the Red Deck, I proceeded to lose the first two matches, and mop up the people who stuck around to play afterwards. However, I was amazed a little at what I faced off against.
My matches included a W/u White Weenie build with blue splashed in just for Spectral Flight and Geist of St. Traft. It was fast, and I was fast... and I lost because I top decked a land instead of a critter, and that was cool. I loved the match, I felt the deck was performing well, even if I made a bad judgement call game one, and I was excited for game two.
Game 2 was a match against the money deck of the tournament. There's this kid named Issah, and he's a freaking genius when it comes to building decks for this game. He's also very fortunate to have a father that can bankroll his game. He must have had at least a hundred dollars, per-deflation of new cards in his deck, and he was playing a build NO ONE talked about. Complete and total blindsided me. Turn 2 4/4 Creatures are just not expected. I didn't think anyone would be having that as their main line of attack. It's made me re-evaluate the deck.
As an aside, I asked if I could play the Blue White Flying deck, and he agreed, and it only did marginally better than the other one. This is the deck to beat at the store, and it was amazing.
Last two matches were unexceptional. One was playing a Flicker Slime deck, and that just never really took off, and the other one was trying to play a Fillabuster deck, but it still needed work. They both easily folded on turn 4 to the deck that was finally deciding to behave.
...
Overall, I felt that I was playing the wrong kind of deck by the end of the night. While straight aggression had won me some games, and the Blue White deck in sidegames was doing well at holding other decks, particularly the GB Zombie deck that I was fearing to encounter at bay, the format was much more aggressive than I had initially thought. The number 4 is going to be the number to watch out for, instead of the 2 I had been predicting. I need to adjust my plans accordingly. I need to be able to say no to these really early mid range creatures while creating a plan of attack to win. The colors to do that with is Black or White. To do so means that I need to play less creatures, so my creature quality needs to be much more tougher than the creatures I've been contemplating over the last week.
I still plan on playing out the Blue White deck, and I have a silly Ramp deck using a card called Guild Feud that needs more exploring (I so seriously need a soundclip from the Family Feud for that deck).
I may or may not make more posts, and it's kinda late when I'm making this one, but overall, even though I was decimated in the early rounds, I've not felt this good about magic in months.